![]() ![]() and only if they survive does the wound heal to the same rate as the rotting effect which happens when one dies. for example, a melon scrapes their knee on the ground, they survive. My third suggestion is to add a healing effect. It can be rlly frustrating when I make and save a giant just to have to see them fling off the water or break on the ground. My second suggestion is to make the resizer work in a way that makes the ratio of durability/reaction to water of a person/gravity fit to their size. as in to make it so that they don’t get decapitated if I tickle them with a feather. Basically, you can do whatever you want, which is the essence of any sandbox (although in this case, the aim is to cause harm to fictional creatures).My first suggestion is to make more syringes, maybe one can make the ppl more durable. Melon Playground is a game where you can experiment with physics to see how characters respond to different objects. When you get tired, you can restart the scenario or create a new one. You can inject their bodies with acid, shoot them, hit them with different objects, revive them with another type of injection, monitor their vital signs, set off a bomb, try to put them back together, put helmets on them, put armor on them, see how they fare against various attacks, and anything else you can think of. There are also all kinds of weapons and objects you can use against them. For example, there are creatures made of fruit who look like people and can move, suffer, and die (but you don't have to feel bad, because they're just watermelon- and melon-people). After that, you can add various elements to the map from the dropdown menu on the left. ![]() Gameplay in Melon Playground begins with choosing the type of map you want to play on. ![]() Melon Playground is a casual video game in the ragdoll/physics sandbox subgenre where you have an open space where you can place various living creatures and mistreat them however you want. ![]()
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